Vincent's blog

GNU/Linux, tech and thoughts


SHPLAT Gameplay Video

I’ve uploaded a gameplay video for SHPLAT from the Stuttgart Hackathon. More info here: Downloads and Source code:

SHPLAT – A small platform game made in one week-end

SHPLAT stands for Stuttgart Hackathon Platformer. I’ve made this platform game during the Stuttgart Hackathon which was an intense game development week-end in Stuttgart, Germany. My team mate and I didn’t find any good idea we agreed on, but did find out that we both liked retro games and platform games. That’s why we picked [...]

Made a match-three game with HTML5

A few months ago, I made a match-three game. One reason is that I didn’t solve the “remove matching pieces” algorithm yet, and since I like to try out and learn different algorithms, it was a good opportunity. Also, I wanted to try out whether it would work well using CSS3, HTML5 canvas or WebGL [...]

The power of constraints

Thanks to the constrains of the Mini Ludum Dare rapid game development competition I was able to write a new game and had to make it match a given theme (Doodles) and finish it within one week. These limits helped me to stay focused on delivering a finished game, or something close to it. I [...]

Node Reviver, a game I made for MiniLD #33

Node Reviver is a game I made for MiniLD #33. The theme was to draw a doodle and make a game based on it within a time limit of one week.   I have written this game using Pygame. You can download it here: Download Windows version Download Linux version (needs Python >= 2.5 and [...]

Entropy, a HTML5 game with bouncing balls and simple physics

Python version In my free time I wanted to try out pygame, so I created Entropy. It’s a game where balls are attracted or repulsed by the mouse cursor when holding the left, right or middle button. The balls also bounce against the screen edges. It is not a real game actually because there is [...]

Creating maps with Platinum Arts Sandbox

I have created some maps for fun using Platinum Arts Sandbox. It is based on the Cube Engine, a 3d game engine where the map consists of a series of cubes with different sizes. The cubes themselves can be deformed in a limited way, like moving their points. An interesting feature is that it is [...]

Playing with the HTML5 canvas

I wanted to learn how to use the HTML5 canvas, and a good start was to implement some known games. So I have simply implemented a Tetris clone and a Minesweeper clone using only JavaScript and the HTML5 canvas.

My new game project: tuxomania

GNU/Linux needs more games ! That’ s what I read sometimes from people like me who hope that one day GNU/Linux can become more popular. Anyway, there are already lots of games for this operating system, and most of them are open source. Even some commercial games are available, like Unreal Tournament 2003 I personally [...]

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